Introduction
August 9, 2008
Phoenix is a game that I have dreamt up over the past few years of my life. I do not remember when I first started writing about it. I think that it has been three or four years, although I found a notebook of mine the other day which seems to suggest that I had some basic ideas before that. It has come quite a way since then, and I’ve even written up about a third of the script for the “game”. All of the characters have been created, and the general framework for the storyline is in place. The problem? With the exception of the script that I’m trying to write and a few word documents that describe each character in depth, it’s all floating around in my head. There are good ideas that I have had and forgotten. That is why I’ve decided to make a categorized, blog-style record of my ideas so I can look and expand on them and fill in plot holes or things that I haven’t really thought about that much.
So, what is the game about? You will soon discover that if you delve into the subcategories on this blog. Phoenix is a vast RPG, or at least it would be if it existed. It begins with our extremely reluctant hero, Ivan Rokata, and the events that transpire on his fateful eighteenth birthday. Because he is the son of a powerful mage, expectations for him are high. The problem? He wants nothing to do with the arcane, and he could not care less about his heritage as the earth mage’s son. As a rite of passage on his birthday, he is ordered to go to the dangerous Gaia Temple and receive his powers from the Earth Phoenix. As if this is not enough to deal with, he also finds himself caught up in the affairs of a strange yet polite foreigner who unintentionally wound up in the town and seeks to leave as soon as possible. These events mark the beginning of a very long journey during which true natures begin to emerge and the difference between good and evil becomes a little more than a blur.
Sound interesting? Feel free to keep looking around at some of my scraps of ideas. Have fun!